A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
-
Updated
May 28, 2024 - JavaScript
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
Fully procedural cinematic ocean and extreme weather simulation in the browser. Multi-cascade FFT waves, volumetric clouds, hurricanes and tsunamis - every pixel generated on the GPU at runtime, zero external assets. Three.js / WebGL2 / GLSL3.
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
👾 A collection of raymarching experiments using react-three-fiber & family
Three.js -> TSL -> Raymarching Clouds -> Tornado
physically based path tracer written in JavaScript
A highly customizable real-time volume renderer for three.js
Animation drawn by code with Claude — no AI video: an engine, styles and skills that learn from every render, all in the open. PRs with new styles welcome.
WebGL Ray Marching MandelBulber 3D rendering
Simple floating thing WebGPU + WGSL, vanilla flavour.
A tool for exploring Latin-square 4D hypercomplex fractals
🔴 👄 a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
A cozy 3D ant-farm sim on a hand-written WebGL2 engine. No engine, no libraries, no asset files - every mesh, texture and sound generated in code.
A CPU-based raymarcher that can render arbitrary SDFs
**Kernel-V8** is a high-performance GPU benchmarking engine built on the WebGL2 API. By rendering a complex 8th-order **Mandelbulb** fractal in real-time, it generates intense arithmetic workloads to evaluate the stability, thermal throttling, and peak compute throughput of modern graphics hardware.
To associate your repository with the raymarching topic, visit your repo's landing page and select "manage topics."