Fast and efficient real-time communication websocket engine for multiplayer games in the browser.
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Updated
Jul 2, 2026 - JavaScript
Fast and efficient real-time communication websocket engine for multiplayer games in the browser.
A classic flash game replica using Maltese theme, produced with Grok AI
A browser arena shooter that installs like an app, plays offline, and takes eight people online. Co-op waves, 4v4 team deathmatch, 2v2v2v2 squad royale. Zero asset files.
Browser multiplayer FPS with a 60 Hz authoritative Node server and server-side hit registration
Monopoly-Multiplayer is an engaging web game that brings the classic Monopoly experience online, allowing players to buy, trade, and build their fortunes together. Join your friends in this multiplayer adventure and see who can come out on top! 🕹️💻
咒术回战 · 咒术激斗 | Jujutsu Kaisen 同人 2D 格斗游戏 —— Canvas/Web Audio 纯前端 + Tauri 2 桌面版,支持双人同屏、AI 对决、街机闯关与帧锁同步联机(21 名角色)
An audio-reactive 2D platform brawler built with React and HTML5 Canvas. Features real-time rhythm-deforming arenas, local/online multiplayer with advanced client-side netcode, and virtual joystick controls.
Terminal portfolio in ~26K lines of dependency-free JavaScript featuring deterministic 4-player lockstep netplay over WebRTC, an LLM-driven HAL 9000 that phone-calls you, and 100+ tests in CI.
Round-based team elimination FPS in the browser. Procedural everything, no art assets, no netcode.
⬡ Klokwork — a deterministic, rollback-netcode game engine for Three.js. Multiplayer, replays, instant save, ECS, AI, physics. 16 blocks, 293 tests.
Online 1v1 peer-to-peer fighting game where lag is the health bar. Damage is applied as real input delay inside a deterministic lockstep simulation.
Simulated-player load bot for WebSocket game relays — ramps N bots speaking MoonLite's binary protocol and prints relay tick health, with real results
Browser multiplayer top-down tactical shooter — the Counter-Strike round loop dropped into a derelict alien facility. Vanilla JS, no build step, zero art/audio assets; instantly playable vs bots.
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