Implementation of papers in 100 lines of code.
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Updated
Sep 30, 2026 - Python
Implementation of papers in 100 lines of code.
[ECCV2024] Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Generative World Renderer: an AI-native Renderer for Games and Virtual Worlds.
Differentiable Surface Splatting
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
Multi-View Mesh Reconstruction with Neural Deferred Shading (CVPR 2022)
Code for the SIGGRAPH Asia 2023 paper "Intrinsic Harmonization for Illumination-Aware Compositing"
[CVPR 2023 - Official] DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Official Implementation of the ICCV 2025 Paper "GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering"
Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"
Official Pytorch implementation of PANDORA: Polarization-Aided Neural Decomposition of Radiance
Repository for the Objects With Lighting Dataset
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
Differentiable Point-based Inverse Rendering [CVPR2024]
[NeurIPS DB 2025] IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering
PPSNet: Leveraging Near-Field Lighting for Monocular Depth Estimation from Endoscopy Videos (ECCV, 2024)
Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphics 2023)
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
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