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gpu

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Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not y…

  • Updated Sep 18, 2026
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NVIDIA/CUDA port of Magenta RealTime 2 - a one-click local studio that runs mrt2_small on a WSL2 GPU via JAX and serves a browser UI for prompt-to-audio generation (48 kHz stereo, ~2x real-time). Optional RunPod serverless path for mrt2_base.

  • Updated Sep 7, 2026
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