WebGL based implementation of 3D volume rendering
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Updated
Feb 21, 2021 - JavaScript
WebGL based implementation of 3D volume rendering
Interactive editor & sandbox for creating & running WebGL2 shaders
This repo is a template for rendering your shadetoy projects in a browser. Deploy to Github Pages by pushing to gh-pages branch.
Three progressively advanced WebGPU demos — a spinning cube, a ball driving a compute-shader wave sim, and a full water tank with fresnel reflections, caustics, and a throwable sphere — built to learn WebGPU from scratch.
Experimental no-addon Node.js CUDA runtime and toolchain; Linux-reference architecture with exact Windows public-alpha evidence.
Multilayer Perceptron WITHOUT External Libraries
Real-time generative shader experience rendering infinite abstract landscapes through WebGL2. Built with logarithmic-polar transformations and procedural color mapping, featuring a live GLSL editor for real-time shader modification.
A super fast GPU and more specifically WebGL based version of Conway's game of life.
The craft of making Apple Silicon GPUs go fast! Structured learning track for Apple Metal GPU perf
Parallel implementation of K-Means Algorithm, Implemented using NVIDIA CUDA platform,MPI(Message Passing Interface) And OpenMP(Open Multi-Processing) interface.
Manage tasks efficiently with a full-stack app using React, Django, TailwindCSS, and PostgreSQL for smooth task tracking and control.
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