Python library for analysing .bsp files
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Updated
Sep 23, 2026 - Python
Python library for analysing .bsp files
This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
2.5D Doom engine explorations in Python
This is a repo with templated contains RK-chips, uboot, kernel, rootfs patches to make fast apply
A Python library for parsing and editing .BSP files (level files for the Source engine).
Script for Blender to export your geometry to .vmf (Valve Map Format)
Python3 script to apply ROM hacks and translation patches to No-Intro ROM sets in bulk.
Claude Agent Skills for Yocto Project, OpenEmbedded, and BitBake workflows - AI coding assistant skills for recipes, layers, images, BSPs, SDKs, metadata, QA, sstate, and build troubleshooting.
Scripts for troubleshooting and understanding Halo's BSP data structures.
Extract BSP geometry from Unreal Tournament 99 .unr map files. Export to OBJ/MTL or glTF 2.0 with UVs, normals, and lightmaps. Cross-platform GUI with 3D wireframe preview and batch processing.
Scripts to convert a Genesis3D BSP file to the Quake 2 IBSP format or Wavefront OBJ file. FBX support is in development.
Development paused. C2UI - Source Filmmaker in a modern shell: mounts your SFM install, reads its models, materials, maps and sessions 1:1 and edits them itself. Never runs sfm.exe.
This is a script made to work around a bug in Source Engine which does not allow it to read assets embedded in .bsp files when they are inside a .vpk
kas-based Yocto BSP build orchestrator - live build UI, pre-flight checks, build telemetry, and failure triage for NXP, TI, bitbake-setup, and BYO kas workspaces
Toolkit and methodology for migrating legacy embedded Linux BSPs to modern Buildroot and upstream Linux. As an example we use the Brewie B20 Olimex embedded Linux.
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